Articles related to virtual reality with a focus on software development, by the authors of Oculus Rift in Action.
Thursday, September 25, 2014
Video: Asynchronous timewarp with the Oculus Rift
In this video Brad discusses an example of using asynchronous timewarp in order to maintain a smooth experience in the Rift even if your rendering engine can't maintain the full required framerate at all times.
That was a much needed explanation, thanks very much!
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