When using the Rift on a Mac, Oculus recommends using extended mode for the monitor configuration as it provides better performance. And while performance is indeed much better in extended mode (running the Tuscany demo in extended mode I get 75 FPS and in mirrored mode with the refresh rate set to 75 hertz I was get 46 FPS and with the refresh rate set to 60 I get 60 FPS), getting the app to run on the extended portion of the desktop can be a bit of a pain.
To help provide a better Mac user experience, the folks at AltspaceVR have created a plugin that can be integrated into your Unity project so that your application can be launched seamlessly on to the Rift when using a Mac. They have kindly made this project available on github.
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