Showing posts with label multi-threaded. Show all posts
Showing posts with label multi-threaded. Show all posts

Friday, August 2, 2013

Digging Into the Oculus SDK - Part 1: The Worker Thread and the Command Queue

When working with new technology, it is not always immediately obvious where one should start when debugging an issue, attempting to experiment, or even just following the code to understand what's going on.  This is the first in a series of guides meant to share some hard-won understanding of some of the internals of the Oculus VR SDK; with luck you might find advice on where you need to focus your efforts to find a specific bit of functionality.