Showing posts with label PAX. Show all posts
Showing posts with label PAX. Show all posts

Sunday, June 8, 2014

PAX Dev 2014 panel

We'll be giving a presentation at PAX Dev 2014 on topics culled from chapters 7 and 8 of our book, titled Pitfalls & Perils of VR Development: How to Avoid Them.

Monday, September 2, 2013

Wearing the Oculus Rift at PAX Prime 2013

This entry is very much about the Oculus Rift, but it will take a slight detour to get there.

When I make 'cool plans', I try not to talk too much about them, because based on past experience I feel that the more I talk about a cool idea, the less likely I am to actually follow through on doing it.  To that end I haven't written much up to now on my costume plans for PAX 2013.