Articles related to virtual reality with a focus on software development, by the authors of Oculus Rift in Action.
Showing posts with label iron man. Show all posts
Showing posts with label iron man. Show all posts
Friday, September 5, 2014
Slides from our PAX Dev 2014 talk - Pitfalls & Perils of VR Development: How to Avoid Them
We (Brad Davis, Alex Benton, and Karen Bryla) recently gave a talk at PAX Dev 2014 entitled "Pitfalls & Perils of VR Development: How to Avoid Them." Slides from the talk are now available:
Friday, April 4, 2014
The project list
Right now I'm working on the book, pretty much all the time I'm not working on my day job.
But I'm still hoping to work on a number of other projects involving VR, once I have the time.
Each project is scored 1-10 on difficulty and scope, 10 being hardest / biggest. Each project also has a low medium or high priority to indicate how likely I am to work on it given any amount of time to do so.
But I'm still hoping to work on a number of other projects involving VR, once I have the time.
Each project is scored 1-10 on difficulty and scope, 10 being hardest / biggest. Each project also has a low medium or high priority to indicate how likely I am to work on it given any amount of time to do so.
Labels:
3D,
c,
c++,
celestia,
desktop replacement,
homeworld,
iron man,
kindle,
kindle fire,
movies,
oculus,
oculus rift,
OO,
reading,
virtual reality,
VR
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