Articles related to virtual reality with a focus on software development, by the authors of Oculus Rift in Action.
Showing posts with label EDID. Show all posts
Showing posts with label EDID. Show all posts
Monday, August 5, 2013
Digging Into the Oculus SDK - Part 2: Device Enumeration
In the previous post we examined the SDK in order to determine how better to trace into the code in order to learn what's going on when we issue commands using the public API. Today we're going to go more into detail on how actual hardware is detected inside the SDK.
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