Showing posts with label EDID. Show all posts
Showing posts with label EDID. Show all posts

Monday, August 5, 2013

Digging Into the Oculus SDK - Part 2: Device Enumeration

In the previous post we examined the SDK in order to determine how better to trace into the code in order to learn what's going on when we issue commands using the public API.  Today we're going to go more into detail on how actual hardware is detected inside the SDK.