Showing posts with label HID. Show all posts
Showing posts with label HID. Show all posts

Sunday, August 18, 2013

Troubleshooting the SDK: Accessing the Head Tracker Data

For myself, people on the Oculus Developer forums who report issues and request help boil down into two main categories: people with display issues, people with tracker issues.  Display issue people are having problems with display splitters, monitor cloning, or getting the output to the correct window, or even getting the rift display to show any output at all.   Tracker issue people are having issues getting the tracker to properly represent the orientation of the Rift and convey that information to the application.  Today we're going to focus on tracker issues.

Monday, August 5, 2013

Digging Into the Oculus SDK - Part 2: Device Enumeration

In the previous post we examined the SDK in order to determine how better to trace into the code in order to learn what's going on when we issue commands using the public API.  Today we're going to go more into detail on how actual hardware is detected inside the SDK.